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Needless to say, at the start of the game it's fairly forgiving, but by the time you hit the latter half of the campaign, you'll know you're in for a fight.Another part of the game that has been buffed-up considerably is how Airborne deals with weapons.Thankfully the default normal difficulty doesn't stray too far into the realms of uber-realism, and hits that accessible mid-point between fun and credibility square on the nose.

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Although you might argue it's not realistic, it's not outside the bounds of credibility, yet gives an added incentive to try things differently, and play around with various weapons throughout the game to see what the upgrades are like.

Helpfully, there's green smoke billowing to indicate the 'safe zones' to land in, but if you want you can simply land right in the hot spots and take your chances.

If you're feeling really brave, you can even kick a Nazi in the chops on your way down.

Rather than just boringly give you a standard load-out of Axis and Allied weaponry to choose from, the game actually tracks how much you're using a specific firearm and automatically rewards you with three tiers of upgrades as you go along.

Say, for example, you really wanted to prove your worth with the various pistols in the game, you'd eventually find those weapons becoming more useful.

You play Boyd Travers - Private First Class of the US 82nd Airborne Division - or, in other words, a random young chump who's booted out of aircraft for a living and tasked with parachuting into the heart of enemy strongholds to kill men with different hats.

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